Glossary

Break words, explained.

Short, plain definitions of the words you hear on live card streams. Last updated 2026-11-04.

Glossary

Break

A live sale where many buyers each pay for a spot in a sealed box or case. The seller opens the product on camera, and each card goes to the buyer whose spot matches it.

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Spot / slot

Your share of a break. In a team break, a spot is a team. In other formats it can be a numbered slot, a pack or a pick in a draft. The listing should say what a spot includes.

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Hit

A big card that comes out of a pack: a rare, a numbered card, an autograph, or a card the seller calls a highlight. Sellers announce hits on stream and note which buyer gets each one.

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Chase

The most wanted card or cards in a product. A set's chase cards are the ones collectors hope to see, such as a top rookie or a rare alternate-art card.

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Rip

Opening a pack, box or case. "Ripping" a pack means opening it. In a rip show, a seller opens packs live for buyers, often without selling spots.

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Case

A sealed carton that holds several boxes of product. Case breaks open a whole carton and usually have bigger, pricier spots.

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Hobby box

A box sold through hobby shops and distributors, usually with guaranteed hits in every box. The exact contents vary by product.

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PYT (pick your team)

A break format where each buyer chooses the team or player they want and pays for that spot. There is no randomizer, and popular teams cost more.

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Random team

A break format where a randomizer assigns a team to each buyer after the spots are sold. Every spot costs the same, and you get all the cards for your assigned team.

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Hit draft

A format where buyers get a draft order and pick hits from a pool after the product is opened. Details vary by seller, so ask how many picks you get and how the order is decided.

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Repack

Product that was opened and re-packaged by a seller or third party. It is not sealed manufacturer product, so ask what is inside and who packed it.

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Break number

The number a seller gives to one break, such as Break 212, so buyers and sellers can talk about the same show. A Breaker OS record carries the title and number of the break it covers.

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Randomizer

A tool that assigns teams, slots or draft order at random. Many platforms have their own built-in randomizer. The result should be shown on screen and saved.

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Base card

A common, regular card in a set. Base cards are the bulk of what is in a pack and are usually worth little, but they make up your share in a team break.

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Parallel

A version of a card with a different color, finish or pattern, often printed in smaller numbers than the base card. Parallels can look similar, so check the exact version.

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Numbered (/99)

A card stamped with its print run, such as 12/99, which means card number 12 out of 99 printed. Lower print runs are scarcer.

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RC (rookie card)

A player's first officially licensed card from a major set. Rookie cards are often the most sought-after cards for a player.

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SIR / alt art

Short for special illustration rare, a Pokémon card with full-art artwork that tells a small scene. "Alt art" cards use alternate artwork instead of the standard picture.

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Raw

A card that is not graded or sealed in a slab. Raw cards are judged by eye, so condition photos matter.

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Slab

A graded card sealed in a hard plastic case by a grading company. The case shows the grade and a certification number.

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Grade (PSA / BGS / CGC)

A score a grading company gives a card for condition, usually on a 1 to 10 scale. PSA, BGS and CGC are three grading companies. Their scales and standards differ.

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Comps

Short for comparables: recent sale prices of the same or similar cards. Comps are a reference point, not a promise of what a card will sell for.

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